I'm not saying they're going to change tomorrow, but offering mods through the Paradox Launcher has reduced the company's dependence on Steam. And it's not guaranteed that PDX will support Steam forever either. If the Epic Games case changes the landscape of game distribution/sales, then Valve might make different choices. Most people think Proton is Valve's strategic defence against the possibility of Microsoft excluding it from the Windows platform (since Steam is a competitor to XBox Game Pass, etc.), because that is the biggest threat to Valve's business model. The partnership between the two has transformed Linux gaming, but Valve is under no obligation to continue it. Secondly, Proton development is funded by Valve (owners of Steam), and is undertaken by CodeWeavers (who are also the driving force behind Wine as a whole). PDS' Clausewitz-Jomini framework is not publicly documented and unique to the company. Many games use Unity or another common engine, which means once you get one working on Linux the rest are more likely to work, and a lot of the documentation is public. This small pain will be exacerbated by the fact that PDS uses its own engine and framework. No doubt some releases will run on Proton from day one, but there will be probably be occasional titles/DLC will need users to figure out tricks to get them working. PDX releases are invariably buggy Linux users will have to figure out for themselves what are general bugs and what are Linux-specific bugs. Click to expand.I hope that will be the case, but it adds two additional points of failure.įirstly, dropping official Linux support means exactly that: PDX won't test games on Linux or offer technical support for Linux users.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |